Once the number, frequency, and date of each UFO Mission is determined, Alien Resources is also used at the beginning of the month to determine which UFOs will be sent on those missions. More resources for the aliens generally means they will run more total missions, while their perception of how threatening XCOM is will determine which types of missions they conduct see the Mission Generation Table for details. Monthly Missions Main Article: Alien Missions (Long War)Īt the beginning of a month, Alien Resources are used in conjunction with a XCOM Threat variable to generate the UFO Missions that will be run that month. Alien Resources do not determine the types of aliens one can encounter, or how strong they are see the page on Alien Research or the individual alien type entries instead. Alien resources do not effect the composition of aliens on any mission (this role is performed by Alien Research), but they do indirectly influence the quantity of aliens that appear.Īlien resources are capped to at most 300, and are reset back to at least 0 at the beginning of the month, though they can sit in the negative between months if XCOM is judicious in shooting down numerous alien craft.Īlien Resources primarily determine how many UFO missions the aliens conduct each month, what kind of missions they conduct, and what UFOs they will use. Alien resources indirectly affect what kinds of UFOs the aliens deploy on Missions, what types of missions they run each month, and how much Meld you get per canister. Aliens accrue resources as the campaign progresses and spend these resources to repair and replace UFOs that XCOM shoots down.
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